Asset catalog

Every asset in assets/ and every UI theme, generated from the repo by tools/art/catalog.py on each bible deploy. Sizes are texture pixels; defs give ref px (1 sim unit = 4 ref px). Maps counts props, spawns, vendors and the map's look (game/render/looks.gd); Scenarios are the ones that visit those maps or name the creature; Code lists files naming the asset. What to make next is Phase 1 art to make in 05.

75 assets 71 in game 0 scenario only 4 unused

Unused: player/parts_kindler, player/parts_ranger, player/parts_shade, kit/grass

World props and buildings

Props drawn in the play plane or behind it. A def JSON beside the art gives footholds and climbables.

field/lamp

field/lamp

assets/world/field/lamp.png

in game
Texture
93 x 360 px
Maps
field, shellshed, stair, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_fields, mossway_maps, mossy_grind, party, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
tests/test_mapkit.gd
Prompt (tools/art/world.json)

a single leaning wooden lantern post with a brass lantern hanging from a hook, the lantern glowing warm amber, simple

field/tree

field/tree

assets/world/field/tree.png

in game
Texture
420 x 366 px
Maps
field, hedgerows, lostprint, ponds, shellshed, soak, stair, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
tests/test_map_file.gd, tests/test_mapkit.gd
Prompt (tools/art/world.json)

a single gnarled old tree with a round mossy canopy and twisting roots, lit from the left by a low amber sunset, deep violet shadows, small chartreuse glowing spores in the leaves

ponds/lantern_lily

ponds/lantern_lily

assets/world/ponds/lantern_lily.png

in game
Texture
200 x 293 px
Maps
drain, hedgerows, lostprint, ponds, soak, tollbridge
Scenarios
mayor_fight, mayor_phases, mossway_fields, mossway_maps, party, quests, zone_tour
Code
none
Prompt (tools/art/world.json)

one small lantern-lily plant seen from the side, a slender green stem with two broad leaves at the base and one closed drooping bell-shaped flower bud at the top that glows warm golden amber from inside like a paper lantern, soft glow, one single plant only

ponds/lily

ponds/lily

assets/world/ponds/lily.png

in game
Texture
360 x 441 px
Def size
360 x 441 ref px (90 x 110.25 u)
Footholds
1 foothold, 0 climbables
Maps
drain, ponds
Scenarios
mayor_fight, mayor_phases, mossway_maps, party, zone_tour
Code
tests/test_zones.gd
Prompt (tools/art/world.json)

one giant round lily pad seen exactly from the side at eye level, a thick flat green leaf platform with a slightly curled rim, standing on a single tall thick curving green stem that runs straight down to the bottom edge of the frame, a few water droplets, small moss on the leaf, lit from the left by low warm orange sunset light, one single plant only, nothing else

ponds/water

ponds/water

assets/world/ponds/water.png

in game
Texture
960 x 120 px
Def size
960 x 120 ref px (240 x 30 u)
Footholds
0 footholds, 0 climbables
Maps
drain, ponds, soak, sump
Scenarios
first_beacon, mayor_fight, mayor_phases, mossway_fields, mossway_maps, party, zone_tour
Code
tests/test_zones.gd
Prompt (tools/art/world.json)

side-scrolling game terrain cross-section of a shallow pond, a perfectly flat horizontal water surface line across the whole width with soft amber and rose sunset reflections and small ripples, below the surface murky translucent olive green water fading darker toward a soft rounded muddy bottom, a few reeds at the edges, no bowl, no rim, no container, flat side view

tollbridge/span

tollbridge/span

assets/world/tollbridge/span.png

in game
Texture
1405 x 374 px
Def size
1405 x 374 ref px (351.25 x 93.5 u)
Footholds
1 foothold, 0 climbables
Maps
tollbridge
Scenarios
mossway_maps, party, zone_tour
Code
none
Prompt (tools/art/world.json)

exact side elevation of one long span of an old weathered stone arch bridge, a flat level stone road deck with a low stone parapet running along the top edge across the whole width, one wide shallow round arch below, a thick square stone pier at each end reaching straight down to the bottom edge of the frame, moss and ivy hanging from the arch, worn old brass trim, lit from the left by low warm orange sunset light, dusky violet shadows under the arch, one bridge span only, no water, no ground

town/buildings/hearth

town/buildings/hearth

assets/world/town/buildings/hearth.png

in game
Texture
340 x 237 px
Maps
tollhouse, town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mossway_fields, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

a large round stone fire bowl hearth on a low stepped stone plinth, a big warm golden heartfire flame burning inside, brass rim, embers, paper lanterns on two short posts beside it, lit from the left by a low orange sunset

town/buildings/kindler_lodge

town/buildings/kindler_lodge

assets/world/town/buildings/kindler_lodge.png

in game
Texture
525 x 517 px
Def size
525 x 517 ref px (131.25 x 129.25 u)
Footholds
2 footholds, 2 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/classes.gd
Prompt (tools/art/world.json)

a tall two storey round-windowed timber workshop lodge seen from the front, a wooden door at ground level, a wide wooden balcony with railing across the upper floor, a brick chimney glowing with embers, a gently curved roof made of one huge pale grey-green tortoise shell plate with faint growth rings, brass pipes and copper kettles, warm glowing ember orange windows, paper lanterns, lit from the left by a low orange sunset

town/buildings/ranger_lodge

town/buildings/ranger_lodge

assets/world/town/buildings/ranger_lodge.png

in game
Texture
481 x 418 px
Def size
481 x 418 ref px (120.25 x 104.5 u)
Footholds
13 footholds, 2 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/classes.gd
Prompt (tools/art/world.json)

a tall two storey timber lodge of rough logs seen from the front, a wooden door at ground level, a long wooden balcony with railing across the upper floor hung with rolled maps and a coil of rope, a gently curved roof made of one huge pale grey-green tortoise shell plate with faint growth rings, a carved leaf emblem, moss on the beams, warm glowing amber windows, paper lanterns, lit from the left by a low orange sunset

town/buildings/shade_lodge

town/buildings/shade_lodge

assets/world/town/buildings/shade_lodge.png

in game
Texture
407 x 433 px
Def size
407 x 433 ref px (101.75 x 108.25 u)
Footholds
13 footholds, 2 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/classes.gd
Prompt (tools/art/world.json)

a narrow tall two storey timber lodge with deep violet cloth awnings seen from the front, a small dark wooden door at ground level, a wooden balcony with railing across the upper floor draped with dark curtains, a gently curved roof made of one huge pale grey-green tortoise shell plate with faint growth rings, shuttered windows with a thin warm glow, a single hooded lantern, lit from the left by a low orange sunset

town/buildings/stair_head

town/buildings/stair_head

assets/world/town/buildings/stair_head.png

in game
Texture
503 x 380 px
Def size
503 x 380 ref px (125.75 x 95 u)
Footholds
0 footholds, 0 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

the top landing of a long steep wooden pilgrim stair built down the edge of a giant mossy tortoise shell, a tall arched gateway of two weathered timber posts joined by a curved grey-green shell plate arch on top, strung with many small glowing paper lanterns and faded prayer ribbons, wooden steps descending steeply down to the right away from the gate, rope handrails, lit from the left by a low orange sunset

town/buildings/storage_hall

town/buildings/storage_hall

assets/world/town/buildings/storage_hall.png

in game
Texture
756 x 287 px
Def size
756 x 287 ref px (189 x 71.75 u)
Footholds
2 footholds, 0 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

a wide low two storey timber storage hall seen from the front, big double wooden doors at ground level, stacked crates and barrels and sacks on a wooden porch, a wide upper loft balcony with railing and a hoist beam with a rope pulley, a gently curved roof made of one huge pale grey-green tortoise shell plate with faint growth rings, warm glowing amber windows, paper lanterns, lit from the left by a low orange sunset

town/buildings/warden_lodge

town/buildings/warden_lodge

assets/world/town/buildings/warden_lodge.png

in game
Texture
541 x 424 px
Def size
541 x 424 ref px (135.25 x 106 u)
Footholds
2 footholds, 2 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/classes.gd, game/sim/map_file.gd
Prompt (tools/art/world.json)

a tall two storey timber and grey stone lodge seen from the front, a sturdy arched wooden door at ground level, a long wooden balcony with railing running across the whole upper floor, a gently curved roof made of one huge pale grey-green tortoise shell plate with faint growth rings, a brass shield emblem above the door, iron bands and rivets, warm glowing amber windows on both floors, paper lanterns hanging from the balcony, lit from the left by a low orange sunset

town/crates

town/crates

assets/world/town/crates.png

in game
Texture
320 x 167 px
Def size
128 x 66.8 ref px (32 x 16.7 u)
Footholds
3 footholds, 0 climbables
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

a small pile of two stacked wooden crates, a barrel and a coil of rope, side view, warm light from the left, no sun, no sky, no ground plane, no shadow

town/hornsmith_stall

town/hornsmith_stall

assets/world/town/hornsmith_stall.png

in game
Texture
400 x 320 px
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/shop.gd
Prompt (tools/art/world.json)

front side view of a small wooden smith's stall with a sloped plank awning, a rack of plain short swords with brass and horn hilts leaning against it, a small anvil on a stump, a horn-shaped bellows, a little brass lantern glowing warm amber, flat bottom standing on the ground, lit from the left by a low orange sunset

town/house

town/house

assets/world/town/house.png

in game
Texture
640 x 558 px
Def size
296 x 258 ref px (74 x 64.5 u)
Footholds
1 foothold, 0 climbables
Maps
tollhouse, town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mossway_fields, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

front side view of a single small upright two storey timber and plaster cottage with a rounded red tile roof and a chimney, a wooden front door at ground level, flat bottom standing on the ground, warm glowing amber windows, a hanging lantern by the door, strapped with ropes, lit from the left by a low orange sunset, no stairs, no stilts, no ladder

town/lamp

town/lamp

assets/world/town/lamp.png

in game
Texture
158 x 480 px
Maps
stair, town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
none
Prompt (tools/art/world.json)

a single tall straight wooden street lamp post with an iron arm and a brass lantern hanging from it, the lantern glowing warm amber, upright, simple

town/mosswife_stall

town/mosswife_stall

assets/world/town/mosswife_stall.png

in game
Texture
400 x 348 px
Maps
town
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/shop.gd
Prompt (tools/art/world.json)

front side view of a small wooden market stall with a sloped awning of thatched moss and hanging ferns, a plank counter crowded with small green glass tonic bottles and corked jars, bundles of drying herbs hanging from the awning, a little brass lantern glowing warm amber, flat bottom standing on the ground, lit from the left by a low orange sunset

town/tree

town/tree

assets/world/town/tree.png

in game
Texture
360 x 311 px
Maps
town, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/sim/map_file.gd
Prompt (tools/art/world.json)

a single small gnarled tree with a round mossy canopy growing from a crack in grey shell stone, lit from the left by a low orange sunset, violet shadows

yard/drill_shed

yard/drill_shed

assets/world/yard/drill_shed.png

in game
Texture
354 x 240 px
Def size
160 x 108.5 ref px (40 x 27.125 u)
Footholds
1 foothold, 0 climbables
Maps
yard
Scenarios
none
Code
none
Prompt (tools/art/world.json)

front side view of a small open-sided timber drill shed with a sloped plank roof on four posts, a weapon rack with wooden practice swords and staves at the back, flat bottom standing on the ground, warm light from the left

Parallax layers

Titan, far, mid and foreground layers, placed per map by game/render/looks.gd.

field/far

field/far

assets/world/field/far.png

in game
Texture
720 x 176 px
Maps
drain, field, ponds, shellshed, soak, stair, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a continuous horizon band of distant rolling hills and low rounded mountains that runs off both the left and right edges of the frame, hazy deep violet and dusty mauve, flat simple soft shapes, the land fills the whole bottom of the frame, sky above

field/fg

field/fg

assets/world/field/fg.png

in game
Texture
640 x 301 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, lantern_trip, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

dark silhouettes of tall grass blades, fern fronds and leaves growing up from the bottom edge, near black deep violet green, slightly blurred, no detail

field/mid

field/mid

assets/world/field/mid.png

in game
Texture
2208 x 528 px
Maps
field, hedgerows, shellshed, stair, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a continuous dark mossy forest edge on gentle hills that runs off both the left and right edges of the frame, round canopy trees and bushes, deep violet green dusk, rim lit from the left by a low amber sunset, the ground fills the whole bottom of the frame, sky above, no animals

field/titan

field/titan

assets/world/field/titan.png

in game
Texture
762 x 388 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

side view of the dark hazy silhouette of a colossal mountain-sized tortoise titan seen from very far away walking along the horizon, its head small and faceless in the haze, a tiny town of houses with tiny glowing windows on its mossy shell, deep violet atmospheric silhouette, very low contrast

ponds/far

ponds/far

assets/world/ponds/far.png

in game
Texture
2208 x 400 px
Maps
drain, hedgerows, lostprint, ponds, soak
Scenarios
mayor_fight, mayor_phases, mossway_fields, mossway_maps, party, quests, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a continuous band of far-off moss meadow seen at dusk with a long line of round still footprint lakes stepping away toward the horizon, each round lake ringed with tiny warm glowing lantern-lily lights, soft low mossy hills between them, runs off both the left and right edges of the frame, hazy dusky violet and moss green, very low contrast, flat simple soft value shapes, the land fills the whole bottom of the frame, sky above

town/dome

town/dome

assets/world/town/dome.png

in game
Texture
968 x 356 px
Maps
town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

the huge curved dome of a colossal mossy tortoise shell seen from the side, rising like a great hill, rings of terraces climbing it covered with small upright timber houses with red tile roofs and glowing amber windows, all houses the same small size and perfectly upright, rope bridges between terraces, hanging lanterns, hazy dusty violet and rose, soft

town/far

town/far

assets/world/town/far.png

in game
Texture
976 x 90 px
Maps
town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a continuous horizon band of very distant soft rolling hills and low cloud banks far below, seen from high above, runs off both the left and right edges of the frame, hazy dusty violet and rose, flat simple soft value shapes, no buildings, the land fills the whole bottom of the frame, sky above

town/fg

town/fg

assets/world/town/fg.png

in game
Texture
640 x 336 px
Maps
town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

dark silhouette of heavy chains, ropes and long moss fronds hanging down from the top edge, near black deep violet, slightly blurred, no detail

town/mid

town/mid

assets/world/town/mid.png

in game
Texture
2015 x 489 px
Maps
town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a continuous terrace ring of a town built on the curved back of a colossal tortoise, runs off both the left and right edges of the frame, a row of small upright timber and plaster houses with rounded red tile roofs standing side by side on a broad gently curving slope of huge mossy shell plates with soft deep seams, all houses the same size and perfectly upright, warm glowing amber windows, strings of hanging lanterns, ropes and chains strapping the houses down, moss and ferns, lit from the left by a low orange sunset, dusky violet shadows, the mossy shell slope fills the whole bottom of the frame, no stone walls, no bricks, no animals

town/titan

town/titan

assets/world/town/titan.png

in game
Texture
358 x 271 px
Maps
town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

side view profile of the colossal head and long wrinkled neck of an ancient tortoise titan rising from the bottom edge of the frame like a mountain far away, only head and neck visible, moss covered stone-like hide, faint glowing amber seams, hazy dusty violet and rose silhouette, very low contrast, atmospheric haze

Map kit

Pieces ground.gd lays along footholds and climbables, and the portal swirl.

kit/deck

kit/deck

assets/world/kit/deck.png

in game
Texture
1440 x 111 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

side view of a long straight horizontal wooden boardwalk deck edge, a row of weathered plank ends resting on one thick timber beam, rope lashings, runs off both the left and right edges of the frame, thin flat horizontal strip across the middle of the frame, even lighting

kit/grass

kit/grass

assets/world/kit/grass.png

unused
Texture
1440 x 149 px
Maps
none
Scenarios
none
Code
none
Prompt (tools/art/world.json)

side view cross section of a long horizontal strip of short lush grass and clover tufts growing along the flat top edge of dark earth, small roots hanging over the front, runs off both the left and right edges of the frame, the strip is a flat horizontal band across the middle of the frame, even lighting

kit/hook

kit/hook

assets/world/kit/hook.png

in game
Texture
192 x 183 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a small wrought iron bracket arm with a little brass lantern hanging from its hook, the lantern glowing warm amber, side view, simple

kit/knot

kit/knot

assets/world/kit/knot.png

in game
Texture
77 x 181 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a single iron wall hook with a thick hemp rope tied to it in a big knot, the rope end hanging straight down out of frame, side view, centered, simple

kit/moss

kit/moss

assets/world/kit/moss.png

in game
Texture
1440 x 220 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

side view cross section of a long horizontal strip of thick bright moss and short grass tufts growing along the flat top edge of a grey shell stone ledge, moss and small roots hanging over the front, runs off both the left and right edges of the frame, the strip is a flat horizontal band across the middle of the frame, even lighting

kit/plank

kit/plank

assets/world/kit/plank.png

in game
Texture
512 x 128 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

seamless flat texture of a long weathered horizontal wooden beam with grain and rope lashings, even lighting, fills the whole frame

kit/portal

kit/portal

assets/world/kit/portal.png

in game
Texture
213 x 320 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/portal_view.gd
Prompt (tools/art/world.json)

a tall upright oval vortex of swirling warm golden light floating in empty darkness, glowing amber and pale gold wisps spiralling inward to a bright warm white core, soft glow, a few floating sparks, no lantern, no glass, no frame, no object, centered, on a solid pure black background

kit/rope

kit/rope

assets/world/kit/rope.png

in game
Texture
64 x 256 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, stair, sump, tollbridge, tollhouse, town, wick, yard
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, prologue, prologue_skip, quests, slime_fight, town_pack, town_rim, town_shop, trip_boons, two_players, walk_right, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

a single thick twisted warm hemp rope hanging perfectly straight and vertical through the whole frame from top to bottom, centered, narrow

kit/shell

kit/shell

assets/world/kit/shell.png

in game
Texture
512 x 512 px
Maps
stair, town, wick, yard
Scenarios
hornsmith_shop, house_roofs, jump_lands, lantern_trip, lodge_induction, lodge_yard, login, party, prologue, prologue_skip, quests, town_pack, town_rim, town_shop, trip_boons, walk_right, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

seamless flat texture of mossy grey-brown tortoise shell hide, large irregular organic plates separated by deep soft seams, weathered and pitted, small moss patches, no bricks, no stones, no grid, even lighting, fills the whole frame

kit/soil

kit/soil

assets/world/kit/soil.png

in game
Texture
512 x 512 px
Maps
drain, field, hedgerows, lostprint, ponds, shellshed, soak, sump, tollbridge, tollhouse
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, first_beacon, glass_colors, hit_hop, lantern_trip, mayor_fight, mayor_phases, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/render/looks.gd
Prompt (tools/art/world.json)

seamless flat texture of dark earth soil with small roots and pebbles, even lighting, fills the whole frame

Creatures

One sprite per creature kind (game/sim/creatures.gd); Lampghosts are drawn by lampghost.gdshader.

afternooner

afternooner

assets/sprites/afternooner.png

in game
Texture
88 x 118 px
Maps
none
Scenarios
creature_gallery
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small slender skeleton walking, chibi proportions with a big round head, wearing a long faded coat and a wide-brimmed sun hat, thin bony legs

archery_butt

archery_butt

assets/sprites/archery_butt.png

in game
Texture
74 x 86 px
Maps
yard
Scenarios
none
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a round straw archery target on a wooden easel, painted rings in faded red and cream, a few arrows stuck in it

bog_puddling

bog_puddling

assets/sprites/bog_puddling.png

in game
Texture
90 x 82 px
Maps
soak, sump
Scenarios
first_beacon, mossway_fields
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a heavy squat droplet of bog water creature, a wide low bottom-heavy dome with a flat base, a fringe of dangling pond weed hanging from its top and sides

cinder_eye

cinder_eye

assets/sprites/cinder_eye.png

in game
Texture
310 x 310 px
Maps
none
Scenarios
boss_fight
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a floating giant eye made of living fire, a round glowing amber iris with a dark slit pupil, a shell of cracked deep ember rock with molten seams, soft flames curling up from its top like a mane

dandlehop

dandlehop

assets/sprites/dandlehop.png

in game
Texture
62 x 78 px
Maps
field, hedgerows, ponds
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_fields, mossway_maps, mossy_grind, party, quests, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small fluffy rabbit made of dandelion seed fluff, round puffball body, long upright ears, wispy tufted outline, sitting ready to hop

dimwing

dimwing

assets/sprites/dimwing.png

in game
Texture
103 x 62 px
Maps
soak, tollbridge
Scenarios
creature_gallery, mossway_fields, mossway_maps, party, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small round-bodied bat flying with both wings spread wide, big pointed ears, ragged scalloped wing edges

mossnip

mossnip

assets/sprites/mossnip.png

in game
Texture
53 x 58 px
Maps
field
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_maps, mossy_grind, party, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small round beetle walking on short legs, a big shaggy clump of moss on its back like a hat, little pincers at the front, rounded dome body

puddle_mayor

puddle_mayor

assets/sprites/puddle_mayor.png

in game
Texture
439 x 406 px
Maps
drain
Scenarios
mayor_fight, mayor_phases
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a huge wobbling droplet of pond water creature the size of a cottage, a round bottom-heavy dome much wider than tall with a broad flat base and a little wavy drip peak on top, a small tricorn hat perched on the peak, a heavy chain of office draped across its front with a round medallion

puddling

puddling

assets/sprites/puddling.png

in game
Texture
63 x 66 px
Maps
field
Scenarios
boss_fight, class_kindler, class_ranger, class_shade, creature_gallery, field_death, field_hills, field_levels, glass_colors, hit_hop, lantern_trip, mossway_maps, mossy_grind, party, slime_fight, trip_boons, two_players, warden_lodge, warden_skills, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small wobbling droplet of pond water creature, a round bottom-heavy dome wider than tall with a flat base and a little wavy drip peak on top

runlet

runlet

assets/sprites/runlet.png

in game
Texture
86 x 42 px
Maps
none
Scenarios
mayor_phases
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small thin running trickle of pond water creature, a low stretched droplet leaning forward as it dashes, a long thin trailing stream of water behind it like a tail, tiny splash feet

rustpuff

rustpuff

assets/sprites/rustpuff.png

in game
Texture
66 x 66 px
Maps
shellshed
Scenarios
mossway_fields
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small round fluffy puffball of moss spores floating in the air, soft fuzzy spore tufts all over its round body, little wisps trailing below

shellmite

shellmite

assets/sprites/shellmite.png

in game
Texture
83 x 58 px
Maps
ponds, shellshed
Scenarios
creature_gallery, mossway_fields, mossway_maps, party, warden_lodge, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small crab-sized louse creature with a wide flat segmented shell of pale tan horn plates and tufts of green moss on its back, six short jointed legs, two little feelers, beady black eyes, cute

snagcat

snagcat

assets/sprites/snagcat.png

in game
Texture
77 x 70 px
Maps
hedgerows
Scenarios
mossway_fields, quests
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small slim cat crouched low ready to pounce, its fur a tangle of bramble twigs, spiky thorn tufts for ears, a long thorny bramble tail curling up

sump_dimwing

sump_dimwing

assets/sprites/sump_dimwing.png

in game
Texture
103 x 62 px
Maps
sump
Scenarios
first_beacon
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small round-bodied bat flying with both wings spread wide, big pointed ears, ragged scalloped wing edges

sump_puddling

sump_puddling

assets/sprites/sump_puddling.png

in game
Texture
90 x 82 px
Maps
sump
Scenarios
first_beacon
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a heavy squat droplet of bog water creature, a wide low bottom-heavy dome with a flat base, a fringe of dangling pond weed hanging from its top and sides

teacup_puddling

teacup_puddling

assets/sprites/teacup_puddling.png

in game
Texture
67 x 70 px
Maps
none
Scenarios
mossway_fields
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small wobbling droplet of pond water creature, a round bottom-heavy dome with a flat base, wearing a chipped upturned teacup with a curled handle on its head like a hat

thornpig

thornpig

assets/sprites/thornpig.png

in game
Texture
78 x 78 px
Maps
hedgerows, ponds, shellshed
Scenarios
class_ranger, creature_gallery, mossway_fields, mossway_maps, party, quests, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a round chubby hedgehog covered in a thick bristling hedge of thorny twigs and leaves, short legs, small pointed snout, bottom-heavy ball shape

tollkeeper

tollkeeper

assets/sprites/tollkeeper.png

in game
Texture
127 x 126 px
Maps
tollbridge
Scenarios
mossway_fields, mossway_maps, party, zone_tour
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a small slender skeleton standing, chibi proportions with a big round head, a long faded toll-collector's coat with big buttons and a peaked cap, holding a long pole with an unlit lantern hanging from its top

training_dummy

training_dummy

assets/sprites/training_dummy.png

in game
Texture
66 x 102 px
Maps
yard
Scenarios
none
Code
game/sim/creatures.gd
Prompt (tools/art/monsters.json)

a straw and burlap training dummy on a wooden post, a blank faceless round sack head with no face and no eyes, a dented tin pot for a helmet, rope bindings, a wooden crossbar for arms

Player cutout

The starter character's part atlas and rig.

player/parts

player/parts

assets/player/parts.png

in game
Texture
512 x 256 px
Rig
15 parts
Maps
none
Scenarios
none
Code
game/render/player_art.gd
Prompt (tools/art/player/player.json)

storybook gouache painting of a full body chibi young adventurer, strict side view profile facing right, open pose: legs apart in a wide stride, front arm stretched forward and slightly down away from the body, back arm stretched backward away from the body, big round head, large dark eyes, small mouth, short tousled chestnut hair, plain cream undershirt and grey shorts, barefoot, painterly rendering with visible brush strokes, soft tonal shading in two or three values, thin warm brown linework that breaks where light hits, no thick black outline, soft light from the top front, isolated on a plain flat solid light grey background, no shadow, no ground

player/parts_kindler

player/parts_kindler

assets/player/parts_kindler.png

unused
Texture
512 x 256 px
Rig
15 parts
Maps
none
Scenarios
none
Code
none
player/parts_ranger

player/parts_ranger

assets/player/parts_ranger.png

unused
Texture
512 x 256 px
Rig
15 parts
Maps
none
Scenarios
none
Code
none
player/parts_shade

player/parts_shade

assets/player/parts_shade.png

unused
Texture
512 x 256 px
Rig
15 parts
Maps
none
Scenarios
none
Code
none

Items and icons

Item and skill icons.

vfx/flare_burst

vfx/flare_burst

assets/vfx/flare_burst.png

in game
Texture
128 x 128 px
Maps
none
Scenarios
none
Code
game/render/enemy_view.gd
vfx/kindler/ember_puff

vfx/kindler/ember_puff

assets/vfx/kindler/ember_puff.png

in game
Texture
128 x 128 px
Maps
none
Scenarios
none
Code
game/render/player_view.gd
vfx/kindler/glyph_ring

vfx/kindler/glyph_ring

assets/vfx/kindler/glyph_ring.png

in game
Texture
256 x 256 px
Maps
none
Scenarios
none
Code
game/render/enemy_view.gd, game/render/player_view.gd
vfx/kindler/spark_petal

vfx/kindler/spark_petal

assets/vfx/kindler/spark_petal.png

in game
Texture
64 x 64 px
Maps
none
Scenarios
none
Code
game/render/enemy_view.gd
vfx/leaf_spark

vfx/leaf_spark

assets/vfx/leaf_spark.png

in game
Texture
64 x 64 px
Maps
none
Scenarios
none
Code
game/render/enemy_view.gd
vfx/quickshot_streak

vfx/quickshot_streak

assets/vfx/quickshot_streak.png

in game
Texture
256 x 32 px
Maps
none
Scenarios
none
Code
game/render/enemy_view.gd

UI

Lantern-glass themes and painted UI pieces.

.tres

ui/lantern_glass.tres

game/ui/lantern_glass.tres

in game
Maps
none
Scenarios
none
Code
game/main.gd, tests/test_hud.gd

Fonts

All SIL Open Font License.

Lanternbearer
Aa 0123

fonts/Fraunces.ttf

assets/fonts/Fraunces.ttf

in game
Maps
none
Scenarios
none
Code
assets/fonts/title.tres
Lanternbearer
Aa 0123

fonts/LilitaOne-Regular.ttf

assets/fonts/LilitaOne-Regular.ttf

in game
Maps
none
Scenarios
none
Code
game/ui/lantern_glass.gd
Lanternbearer
Aa 0123

fonts/Nunito.ttf

assets/fonts/Nunito.ttf

in game
Maps
none
Scenarios
none
Code
assets/fonts/body.tres
.tres

fonts/body.tres

assets/fonts/body.tres

in game
Maps
none
Scenarios
none
Code
game/ui/lantern_glass.gd, game/ui/lantern_glass.tres
.tres

fonts/title.tres

assets/fonts/title.tres

in game
Maps
none
Scenarios
none
Code
game/ui/lantern_glass.gd