Working title. A side-scrolling MMORPG for desktop, web and mobile.
Carry fire home on the backs of walking gods: every lamp you light is a step they cannot take.
The sun has been setting for three hundred years. It never quite goes down, and it never comes back up. In the deepening dark rise the Lampghosts, things made of absence that put out every light they find.
Only the titans walk freely in the dark: colossal, ancient beasts with a fire in their hearts the Lampghosts cannot bear. When the old cities fell, people climbed onto their backs and built towns there. The titans wander, and the towns go with them.
You are a Lanternbearer. You carry a lantern lit from a titan’s heart, go down into the dark to hunt, explore and bring back what was lost, and climb back up to a town that has moved while you were gone.
| Genre | Side-view 2D MMORPG: hand-built platform maps, parties, guilds, raids |
| Classes | Warden, Kindler, Ranger, Shade, chosen at creation; a branch of three at 30 |
| Scale | 1–5k concurrent players at launch, one world across all platforms |
| Content | Acts I–II at launch, to level 60: five regions, three living titans’ holds, two dungeons. Acts III–V follow as major updates to level 120, ten regions, four dungeons and a raid; each Act opens server-wide on a published date |
| Look | Hand-painted-look HD sprites, warm lantern light against violet dusk |
| Business | Free to play; cosmetics, convenience and a subscription. Never power |
The documents below are the plan. 00-canon holds the
fixed decisions; every other document builds on it. Every name and
number has one owner, listed in 09-glossary. Open questions
for Foster are in 07-decisions.
| Document | Owns |
|---|---|
| 00 Canon | Pitch, world rules, time, classes, shared numbers, pillars |
| 01 World | The truth, history, titans and holds, factions, NPCs, story Acts, writers’ style |
| 02 Atlas | Regions, maps, strata names, monsters, bosses, dungeons, the raid |
| 03 Systems | Combat, classes and skills, light and motes, progression, economy, controls |
| 04 Architecture | Servers, netcode, persistence, tick budget, ops, cost |
| 05 Art and audio | Art direction, palette, HUD, AI pipeline, music, licenses, art budget |
| 06 Roadmap | Phases, launch scope, what Foster sees when |
| 07 Decisions | Open decisions and the settled list, D1–D23 |
| 08 Scale | The Sunline, strata, the Deep, world state, density, anti-farming |
| 09 Glossary | Every term in one line, and which document owns it |
| 10 Operations | Go-to-market, community, moderation, first-time experience, metrics, localization, accessibility |
| 11 Prologue | The prologue’s beat sheet, its instance, the first beacon, fail-safes and tech needs |
The asset catalog is generated from the
repo on every deploy: each asset’s thumbnail, size, footholds, the maps
and scenarios that use it, and whether anything uses it at all. 05-art-audio.md lists the
Phase 1 art still to make.